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Transformers

   2018    Technology
In 1983 Hasbro bought the license of the Diaclone and Micro Change toys from Takara, then commissioned Marvel Comics to come up with a story-line and character names for the toys. The result: Transformers. Despite Tonka releasing the cheaper Gobots line six months earlier, Hasbro's Transformers took the toy market by storm in 1984, raking in US$150 million that year. At the peak of the toy line's popularity, The Transformers: The Movie hit theaters to further capitalize on its success, but the film polarized fans and collectors with the death of Optimus Prime and majority of the original characters. As Hasbro took full control of Transformers from Takara by the late 1980s, sales declined until the toy line was discontinued in 1991. After the failed Generation 2 reboot, Beast Wars rejuvenated the franchise in 1995.
In 2007, the live-action Transformers film solidified Transformers' position as Hasbro's flagship toy line.
Series: The Toys that Made Us

Trapped

   2016    Technology
The Internet promises us escape from reality. We can go places we never thought possible and express ourselves as never before. But as we sit in our homes surrounded by screens, are we free... and safe? In this episode meet a woman pulled into an online cult from the safety of her bedroom; a former pilot who suffers from Electromagnetic Hypersensitivity and can only find relief in the absence of electricity and wifi; plus, a quadriplegic who uses cutting-edge adaptive robotics and virtual reality to transcend his body's limitations.
Series: Dark Net

Trinity and Beyond: The Atomic Bomb Movie

   1995    Technology
An unsettling yet visually fascinating documentary presenting the history of nuclear weapons development and testing between 1945 until 1963. Narrated by William Shatner, features extremely rare film segments from top secret government archives and startling footage of nuclear bomb tests conducted by Great Britain and China, plus the largest atomic explosion ever created by Russia, and de-classified U.S. footage released to the public as recent as May, 2006. Whether being exploded under the ocean, suspended by a balloon, shot from a cannon or even detonated in space, these weapons are capable of devastating destruction - the quality of these images is as startling as are remarkable.

UFO the Real Deal

   2011    Technology
Many argue that flying saucers and other extra-terrestrial space ships continuously visit the earth. If that were true, what kinds of technologies would such alien spacecraft require? And do eyewitness reports of UFO sightings jibe with modern theories of how interstellar travel might be possible? Authors, astronomers and theoretical physicists weigh in with the blueprints for inertia-canceling devices, nuclear-powered craft, antimatter propulsion systems and even warp drives. Based on Einstein's theories and countless scientific studies, we'll find out how these visitors might bridge the vast distances between the stars. And if they could survive such hazardous journeys, are they flesh and blood or intelligent machines?

Upgrade

   2016    Technology
Technology is evolving from an external tool we wield when needed to an always-there presence that is with us, on us, even inside of us. As we become more and more wired, are we becoming digital devices ourselves? In this episode meet a Swedish mom who implanted an RFID chip as a lifestyle choice; a filmmaker who lost his eye in a gun accident and replaced it with a camera; and the so-called "world most connected man," who uses between 300-700 tracking and life logging systems to monitor every aspect of his life.
Series: Dark Net

Video Games: The Movie

   2014    Technology
Video Games: The Movie, aims to educate & entertain audiences about how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers. It is not just another film about the games industry, but attempts something much more ambitious; the question of what it means to be a 'gamer', a game maker, and where games are headed. Storytelling and the art of the video game medium are also explored in this first of it's kind film about the video game industry & the global culture it has created