It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.
The documentary delves into the captivating world of Artificial Intelligence, exploring its rapid advancements, societal impact, and ethical dilemmas. Through interviews with experts, it highlights the potential for AI to learn like humans, revolutionizing our work and creations. It also raises critical questions about its regulation, the dangers of military applications, and the need for international cooperation. This thought-provoking documentary offers a deep dive into the AI revolution and the profound implications it holds for our future, making it a must-watch for anyone intrigued by the intersection of technology, ethics, and society. iHUMAN is a political thriller about artificial intelligence, power and social control. With unparalleled access to the inside of the booming AI industry, this film shows how the most powerful and far-reaching technology of our time is changing our lives, our society and our future.
The metaverse is an environment where humans interact socially and economically through a software in cyberspace, which acts as a metaphor for the real world, but without its limitations. The metaverse is generally composed of multiple three-dimensional, shared and persistent virtual spaces linked to a perceived virtual universe. This virtual world is often facilitated by the use of virtual reality (VR) or augmented reality (AR) headsets and avatars. The Metaverse is the successor to the internet. It will change the lives of almost every human on the planet.
Here's a growing trend in artificial intelligence. Dating video games and other applications let users carry on virtual relationships with computerized girlfriends ranging from career women to Japanese schoolgirls. There's even something for the ladies. How soon will there be artificial intelligence of such complexity that protecting its well-being and rights becomes a serious political and social concern? In what year will there be an app or computer program or a device that you not only love but that possibly, within the realm of believability might actually love you ...back?
As the landscape of work shifts, do we need a drastic rethinking of social safety nets? Do businesses need offices? Is a 9-to-5 workday valid? Does the nation need a drastic rethinking of the social safety nets? Does America face a 'post-work' era, or will there be increased inequities in how we make our livings?
Nintendo was like an impossibly huge wall. But if Mario was the undisputed king, an underdog was about to declare war. For Japanese game maker Sega, mainly known for its arcade cabinets, the battle was about winning the home console market. Sega's Genesis console and its speedy character, Sonic, hit the market. In the early '80s, sports video games existed, but they didn't really look real. And one visionary entrepreneur had already started tackling the challenge of taking sports from the stadium onto the screen. Electronic Arts kicks off a partnership with football legend John Madden.
He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.