It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.
A.I. can be used in many ways that are very beneficial for society. But the current use of A.I. isn't necessarily aligned with the goals of building a better society, unfortunately. But, but we could change that. A.I. will be viewed as an age of enlightenment. Our children and their children will see A.I. as serendipity, that A.I. is here to liberate us from having to do routine jobs, and push us to do what we love, and push us to think what it means to be human. But what if humans mishandle this new power?
More than a film, it was conceived as a gift to the public and has been a major event all over the globe. Since World Environment Day, June 5, 2009, when it was released worldwide across all media platforms more than 400 million people have watched the film. Home is truly an astounding cinematic experience - a soulful voyage, a feast for the eyes, a thought-provoking and unforgettable journey. Directed by Yann Arthus-Bertrand
Space colonization is no longer the fodder of science fiction, it is becoming a reality. Examine the efforts underway to establish a human colony on Mars, including how they plan to grow food, recycle wastewater and introduce greenhouse gases to revive the red planet and make it more habitable for humans. Cutting-edge computer graphics are used to bring the universe down to earth to show what life would be like on Mars, and to imagine what kind of life forms might evolve in alien atmospheres.
Are we alone? SETI--the Search for Extraterrestrial Intelligence--is a privately funded project using radio telescopes and optical telescopes to scan the stars for signals.
The nervous system is fundamentally electric. When we move our arm, it moves because a electric signal has been sent to the muscle that controls it. Now, because the brain is electric, we could also use electricity to record what the brain is doing or bypass it entirely, and control a body. That means that we could restore movement to people who are paralyzed, feel through an artificial hand as if it was our own, and even read people's minds. Michael Stevens explores how electricity can be used to move cockroaches, control other peoples' limbs and even read peoples' thoughts.
He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.