It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.
More than a film, it was conceived as a gift to the public and has been a major event all over the globe. Since World Environment Day, June 5, 2009, when it was released worldwide across all media platforms more than 400 million people have watched the film. Home is truly an astounding cinematic experience - a soulful voyage, a feast for the eyes, a thought-provoking and unforgettable journey. Directed by Yann Arthus-Bertrand
Genetic breakthroughs have shed light on how life evolves in real-time. From filling in the missing links to creating a new species, in the last 50 years scientists have solved some of the biggest mysteries of evolution. In this episode, we look at revolutionary discoveries that shook the world and may shape our future.
'It's really about terror and intimidation and people basically fighting for survival and often committing extraordinary violence in order to protect themselves or to stay safe. It's kind of like the weak dog in the pack. If others spot weakness, they're gonna pounce on you for a couple of reasons. You pounce on that guy, that gives you a little more status. So, I had to ask myself, are you gonna be a victim? No, I ain't gonna be a victim. Well, that really only left me one choice in my mind. That means I gotta be the victimizer. At some point, for some reason, might be legitimate, might not be, someone's gonna test you.. Even if you lose, you're gonna have to stand up for yourself. ' 'A guy comes over, and it's your day to get your package, and he tries to take your package from you that your people sent you, if you let him do it, there's gonna be 10 other dudes, oh, yeah, he let that guy take his package, I'm gonna go get his TV, right down the line until somebody's after your ass. But if you stand up that first time and they see you'll stand up for yourself, even if you lose, people will respect that. Oh, don't mess with him. There's easier prey. Why do you have to go and get that guy and get a couple lumps for it when he can go get that guy's stuff over there, don't cost you nothing. It usually only has to happen once or twice but just as importantly that you didn't go to the man for help... you're gonna be all right.'
The nervous system is fundamentally electric. When we move our arm, it moves because a electric signal has been sent to the muscle that controls it. Now, because the brain is electric, we could also use electricity to record what the brain is doing or bypass it entirely, and control a body. That means that we could restore movement to people who are paralyzed, feel through an artificial hand as if it was our own, and even read people's minds. Michael Stevens explores how electricity can be used to move cockroaches, control other peoples' limbs and even read peoples' thoughts.
In the fourth episode of the series, an unexpected confession casts doubt on Steven's role in the murder case, but the new suspect gives conflicting accounts of what occurred.
He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.