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The Union The Business Behind Getting High

   2007    Culture
BC's illegal marijuana trade industry has evolved into a business giant, dubbed by some involved as 'The Union', Commanding upwards of $7 billion Canadian annually. With up to 85% of 'BC Bud' being exported to the United States, the trade has become an international issue. Follow filmmakers Adam Scorgie and Brett Harvey as they demystifies the underground market and brings to light how an industry can function while remaining illegal. Through growers, police officers, criminologists, economists, doctors, politicians and pop culture icons, Scorgie examines the cause and effect nature of the business - an industry that may be profiting more by being illegal.

The Worst Car in the History of the World

   2012    Technology
Everyone has an opinion on bad cars. Now it's time to hear the ones that really count - ours. We're out to name and shame the most rubbish car from a manufacturer which, frankly, should have known better. And we have a special, surprise fate in store for the car we pick as our biggest loser. In this Top Gear special episode, Jeremy Clarkson and James May try to look for the worst car of all time and the criteria was that the car had to be 'terrible, but not cheap' and made by 'a manufacturer that should have known better'.
Series: Top Gear

This is War

   2020    Technology
Nintendo was like an impossibly huge wall. But if Mario was the undisputed king, an underdog was about to declare war. For Japanese game maker Sega, mainly known for its arcade cabinets, the battle was about winning the home console market. Sega's Genesis console and its speedy character, Sonic, hit the market.
In the early '80s, sports video games existed, but they didn't really look real. And one visionary entrepreneur had already started tackling the challenge of taking sports from the stadium onto the screen. Electronic Arts kicks off a partnership with football legend John Madden.
Series: High Score

Transformers

   2018    Technology
In 1983 Hasbro bought the license of the Diaclone and Micro Change toys from Takara, then commissioned Marvel Comics to come up with a story-line and character names for the toys. The result: Transformers. Despite Tonka releasing the cheaper Gobots line six months earlier, Hasbro's Transformers took the toy market by storm in 1984, raking in US$150 million that year. At the peak of the toy line's popularity, The Transformers: The Movie hit theaters to further capitalize on its success, but the film polarized fans and collectors with the death of Optimus Prime and majority of the original characters. As Hasbro took full control of Transformers from Takara by the late 1980s, sales declined until the toy line was discontinued in 1991. After the failed Generation 2 reboot, Beast Wars rejuvenated the franchise in 1995.
In 2007, the live-action Transformers film solidified Transformers' position as Hasbro's flagship toy line.
Series: The Toys that Made Us

Video Games: The Movie

   2014    Technology
Video Games: The Movie, aims to educate & entertain audiences about how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers. It is not just another film about the games industry, but attempts something much more ambitious; the question of what it means to be a 'gamer', a game maker, and where games are headed. Storytelling and the art of the video game medium are also explored in this first of it's kind film about the video game industry & the global culture it has created

What We Started

   2018    Art
Aims to establish itself as the defining film of the electronic music genre. Through an artfully crafted narrative and stunning visual techniques, the film delves into the highly popular world of electronic dance music, providing backdoor access to a widely misunderstood, self-driven and well-insulated industry on its way to global domination. The narrative leads with the legacy of Carl Cox and following with newcomer, Martin Garrix, as the film explores the parallels between Cox's undeniable influence and hand in the evolution of dance music and Garrix's formation of mainstream genres and global fame.
How to Grow a Planet

How to Grow a Planet

2012  Science
The Jinx

The Jinx

  History
The Hunt

The Hunt

2015  Nature
Strangest Things

Strangest Things

2021  History
Rome

Rome

  History
Out of the Cradle

Out of the Cradle

2019  History
The Green Planet

The Green Planet

2022  Nature
Walking with Cavemen

Walking with Cavemen

2003  History