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Lego

   2018    Technology
In 1949, after decades of making wooden furniture and toys, Ole Kirk Christiansen's small factory in Billund, Denmark, moved to plastic and created the 'Automatic Binding Bricks', which would later be known as LEGO. When the company patented the tube system in 1958, LEGO became the dominant toy line worldwide throughout the 1960s and 1970s. When other competitors capitalized on the expiration of the company's patents in the 1980s, LEGO faced stiff competition until they reported their first loss in 1998. Poor business decisions with film licenses and the failure of the Jack Stone and Galidor lines brought LEGO to near-bankruptcy until Jørgen Vig Knudstorp took over the company and, by bringing it back to its roots, rejuvenated LEGO's profits.
By the time The Lego Movie hit theaters in 2014, LEGO became the largest toy franchise in the world.
Series: The Toys that Made Us

Changing Work Changing Workers

   2021    Technology
As the landscape of work shifts, do we need a drastic rethinking of social safety nets? Do businesses need offices? Is a 9-to-5 workday valid? Does the nation need a drastic rethinking of the social safety nets? Does America face a 'post-work' era, or will there be increased inequities in how we make our livings?
Series: Future of Work

This is War

   2020    Technology
Nintendo was like an impossibly huge wall. But if Mario was the undisputed king, an underdog was about to declare war. For Japanese game maker Sega, mainly known for its arcade cabinets, the battle was about winning the home console market. Sega's Genesis console and its speedy character, Sonic, hit the market.
In the early '80s, sports video games existed, but they didn't really look real. And one visionary entrepreneur had already started tackling the challenge of taking sports from the stadium onto the screen. Electronic Arts kicks off a partnership with football legend John Madden.
Series: High Score

The Race to Space

   2022    Technology
A new era of space is dawning where small satellites no bigger than a shoebox will be deployed not in one or twos, but in their thousands - referred to as satellite swarms. It's been described as the democratization of space. What was once the preserve of governments and superpowers is evolving into a truly global industry. The catalyst for this dramatic change is this new generation of satellites.
Series: Engineering the Future

Level Up

   2020    Technology
Nintendo goes 3D with Star Fox. Wolfenstein 3D popularizes the first-person shooter format, while Doom ups the ante with networked gaming. 'High Score' is a crash course on the golden age of gaming filled with insightful interviews, brilliant writing, and most importantly, an inspiring and inclusive message.
Series: High Score

Role Players

   2020    Technology
Inspired by Dungeons and Dragons, adventure and role-playing computer games introduce unprecedented levels of choice and complexity to players.
Series: High Score
The Crime of the Century

The Crime of the Century

2021  Medicine
The Story of India

The Story of India

2007  History
Natural World

Natural World

2009  Nature
Human universe

Human universe

2014  Technology
Human: The World Within

Human: The World Within

2021  Medicine
Blood of the Vikings

Blood of the Vikings

2001  History