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Are Video Games Really That Bad

   2015    Medicine
The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? The scientific community is deeply divided". Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.

Mechanical Marvels: Clockwork Dreams

   2013    Technology
Professor Simon Schaffer presents the amazing and untold story of automata - extraordinary clockwork machines designed hundreds of years ago to mimic and recreate life. The film brings the past to life in vivid detail as we see how and why these masterpieces were built. Travelling around Europe, Simon uncovers the history of these machines and shows us some of the most spectacular examples, from an entire working automaton city to a small boy who can be programmed to write and even a device that can play chess". All the machines Simon visits show a level of technical sophistication and ambition that still amazes today. As well as the automata, Simon explains in great detail the world in which they were made - the hardship of the workers who built them, their role in global trade and the industrial revolution and the eccentric designers who dreamt them up. Finally, Simon reveals that to us that these long-forgotten marriages of art and engineering are actually the ancestors of many of our most loved modern technologies, from recorded music to the cinema and much of the digital world.

Video Games: The Movie

   2014    Technology
Video Games: The Movie, aims to educate & entertain audiences about how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers. It is not just another film about the games industry, but attempts something much more ambitious; the question of what it means to be a 'gamer', a game maker, and where games are headed. Storytelling and the art of the video game medium are also explored in this first of it's kind film about the video game industry & the global culture it has created

Absolute Zero Conquest of Cold

   2007    Technology
This scientific detective tale tells the story of a remarkable group of pioneers who wanted to reach the ultimate extreme: absolute zero, a place so cold that the physical world as we know it doesn't exist, electricity flows without resistance, fluids defy gravity and the speed of light can be reduced to 38 miles per hour. Absolute zero became the Holy Grail of temperature physicists and is considered the gateway to many new technologies, such as nano-construction, neurological networks and quantum computing. The possibilities, it seems, are limitless. The first episode Chronicles the major discoveries leading towards the mastery of cold, beginning with King James I's court magician, Cornelius Drebbel, who managed to air condition the largest interior space in the British Isles in 1620. Other stories will include the first "natural philosopher," Robert Boyle, a founder of the Royal Society in Great Britain; the Grand Duke Ferdinand II de Medici's involvement in the creation of the first thermometer; the establishment of the laws of thermodynamics by three young scientists, Sadi Carnot, James Joule and William Thomson; and Michael Faraday's critical achievement in liquefying several other gases which set the stage for the commercial application of cold to refrigeration and air conditioning.
Series: Absolute Zero

Feed up

   2014    Medicine
Upending the conventional wisdom of why we gain weight and how to lose it, Fed Up unearths a dirty secret of the American food industry—far more of us get sick from what we eat than anyone has previously realized. Filmmaker Stephanie Soechtig and TV journalist Katie Couric lead us through this potent exposé that uncovers why—despite media attention, the public’s fascination with appearance, and government policies to combat childhood obesity—generations of American children will now live shorter lives than their parents did.

Deep Earth

   2010    Science
Our planet has amazing power, and yet that's rarely mentioned in our history books. This series tells the story of how the Earth has influenced human history, from the dawn of civilisation to the modern industrial age. It reveals how geology, geography and climate have been a far more powerful influence on the human story than has previously been acknowledged. A combination of epic story telling, visually stunning camerawork, extraordinary locations and passionate presenting combine to form a highly original version of human history" In the first episode professor Iain Stewart explores the relationship between the deep Earth and the development of human civilisation. He visits an extraordinary crystal cave in Mexico, drops down a hole in the Iranian desert and crawls through seven-thousand-year-old tunnels in Israel. His exploration reveals that throughout history, our ancestors were strangely drawn to fault lines, areas which connect the surface with the deep interior of the planet. These fault lines gave access to important resources, but also brought with them great danger.
Series: How Earth Made Us
Ancient Aliens

Ancient Aliens

  History
The Human Body

The Human Body

1998  Medicine
Food Inc

Food Inc

2023  Technology
Food Inc

Food Inc

2009  Technology
How the Universe Works

How the Universe Works

2014  Science
One Strange Rock

One Strange Rock

2018  Science